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<channel>
	<title>iamacodemonkey.com</title>
	<link>http://blog.iamacodemonkey.com</link>
	<description>because, really, everyone needs more code in their life</description>
	<pubDate>Thu, 28 Aug 2008 20:35:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
	<language>en</language>
			<item>
		<title>Girl Talk FTW!</title>
		<link>http://blog.iamacodemonkey.com/2008/08/28/girl-talk-ftw/</link>
		<comments>http://blog.iamacodemonkey.com/2008/08/28/girl-talk-ftw/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 19:21:39 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[Girl Talk]]></category>

		<category><![CDATA[mashup]]></category>

		<category><![CDATA[youtube video]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/08/28/girl-talk-ftw/</guid>
		<description><![CDATA[OMG I am amazed buy this video. It&#8217;s fantabulastic!

]]></description>
			<content:encoded><![CDATA[<p>OMG I am amazed buy this video. It&#8217;s fantabulastic!</p>
<p><a href="http://www.youtube.com/watch?v=sLOAcMVmCiU"><img src="http://img.youtube.com/vi/sLOAcMVmCiU/default.jpg" width="130" height="97" border=0></a></p>
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		<title>Cute comics that are full of double meaning.</title>
		<link>http://blog.iamacodemonkey.com/2008/03/05/cute-comics-that-are-full-of-double-meaning/</link>
		<comments>http://blog.iamacodemonkey.com/2008/03/05/cute-comics-that-are-full-of-double-meaning/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 21:04:41 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[cute]]></category>

		<category><![CDATA[innuendo]]></category>

		<category><![CDATA[kawaii not]]></category>

		<category><![CDATA[kawaiinot]]></category>

		<category><![CDATA[web comic]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/03/05/cute-comics-that-are-full-of-double-meaning/</guid>
		<description><![CDATA[I have been reading these for a while, but I&#8217;ve never heard anyone else mention them. There is a great web comic out on the web by Meghan Murphy. It&#8217;s called &#8220;kawaii not&#8221;. Really some very cute stuff. I love the innuendos, though. One that comes to mind is a strip with a drum that [...]]]></description>
			<content:encoded><![CDATA[<p>I have been reading these for a while, but I&#8217;ve never heard anyone else mention them. There is a great web comic out on the web by Meghan Murphy. It&#8217;s called &#8220;kawaii not&#8221;. Really some very cute stuff. I love the innuendos, though. One that comes to mind is a strip with a drum that says, &#8220;Bang me! Bang me HARD!&#8221;</p>
<p>This stuff is awesome! Visit <a href="http://kawaiinot.com/" title="Kawaii Not: the webcomic for cute gone bad!" target="_blank">kawaiinot.com</a>.</p>
]]></content:encoded>
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		<item>
		<title>No Las Vegas Posts, So Sorry!</title>
		<link>http://blog.iamacodemonkey.com/2008/02/29/no-las-vegas-posts-so-sorry/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/29/no-las-vegas-posts-so-sorry/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 18:45:20 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[heather paulsen]]></category>

		<category><![CDATA[Las Vegas]]></category>

		<category><![CDATA[leadflash party]]></category>

		<category><![CDATA[rio hotel]]></category>

		<category><![CDATA[the voodoo lounge]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/29/no-las-vegas-posts-so-sorry/</guid>
		<description><![CDATA[It&#8217;s kind of hard to get any posts out without a laptop. I wish I had brought mine, but what&#8217;s done is done. I had an amazing time. The convention was great. I learned a lot. Plus, I got a chance to see the strip. The highlight of the trip was running into Heather Paulsen [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s kind of hard to get any posts out without a laptop. I wish I had brought mine, but what&#8217;s done is done. I had an amazing time. The convention was great. I learned a lot. Plus, I got a chance to see the strip. The highlight of the trip was running into Heather Paulsen the last day of the convention. We met my first night out there at a party, and talked about the party and ourselves. Anyways, the last day I saw her she said some very nice things to me, and I was a little deer-eyed. This gracious and beautiful woman was flattering me. I was a little speechless. I was barely able to stutter out a mild response of thanks. The other highlight of course was the LeadFlash Party at The Voodoo Lounge. I spent the evening at the top of the Rio Hotel. The view is amazing!</p>
<p>Fun stuff aside, I learned a lot at this convention. It&#8217;s my third time out, and I&#8217;m starting to feel comfortable. I can talk to people that come up to the booth, and I can exchange information with them without sounding like a recorder. I feel much more competent. Still, I have a long way to go before I can do what my boss or the affiliate manager do.</p>
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		<item>
		<title>Rotation Based Movement using XNA Game Development Studio</title>
		<link>http://blog.iamacodemonkey.com/2008/02/28/rotation-based-movement-using-xna-game-development/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/28/rotation-based-movement-using-xna-game-development/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 21:20:44 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[2d]]></category>

		<category><![CDATA[2d rotation]]></category>

		<category><![CDATA[C++]]></category>

		<category><![CDATA[coding]]></category>

		<category><![CDATA[game coding]]></category>

		<category><![CDATA[game development]]></category>

		<category><![CDATA[rotation based movement]]></category>

		<category><![CDATA[sprite movement]]></category>

		<category><![CDATA[sprite rotation]]></category>

		<category><![CDATA[top down movemement]]></category>

		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/28/rotation-based-movement-using-xna-game-development/</guid>
		<description><![CDATA[The easiest thing to do is give you the code, so here. Take it.
SimpleRotationBasedMovement.zip
Alright, that&#8217;s the source code for a top-down navigation system.
I&#8217;m not going to hold your hand and give you any math lessons. Instead, I will simply inform you that the system uses a rotation, position, velocity, and some fancy math to find [...]]]></description>
			<content:encoded><![CDATA[<p>The easiest thing to do is give you the code, so here. Take it.</p>
<blockquote><p><a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/SimpleRotationBasedMovement.zip" title="SimpleRotationBasedMovement.zip">SimpleRotationBasedMovement.zip</a></p></blockquote>
<p>Alright, that&#8217;s the source code for a top-down navigation system.</p>
<p>I&#8217;m not going to hold your hand and give you any math lessons. Instead, I will simply inform you that the system uses a rotation, position, velocity, and some fancy math to find the next point to go to over a period of time. Specifically, this means that a new point is calculated anytime the Update method is called in the default Game1.cs file created by the XNA Game Studio 2.0 Game Windows/XBOX 360 Project.</p>
<p>All you really need to do is copy the MovementProperties.cs file to your existing project and add this line of code to your Game.Update method:</p>
<blockquote class="code"><p><code>MovementProperties.Update(gameTime); </code></p></blockquote>
<p>You will need to add a &#8220;using&#8221; reference to IMACM any files that need it (i.e. Game1.cs). With that, you&#8217;re ready to use the MovementProperties class. Simply instantiate a MovementProperties object, like below:</p>
<blockquote class="code"><p><code>MovementProperties spriteMovement = new MovementProperties();</code></p></blockquote>
<p>If you want to set the properties in the instantiation then pass in a Vector2 variable for positioning the sprite, a float variable for rotation, and a float variable for velocity in that order:</p>
<blockquote class="code"><p><code>MovementProperties spriteMovement = new MovementProperties(new Vector(0f, 0f), 0f, 0f);</code></p></blockquote>
<p>You can also change it&#8217;s position, rotation, and velocity separately, like below:</p>
<blockquote class="code"><p><code>spriteMovement.CurrentVector = new Vector(100, 100);<br />
spriteMovement.CurrentRotation = MathHelper.Pi;<br />
spriteMovement.CurrentVector = 5.0f;</code></p></blockquote>
<p>When you set the position (CurrentVector) you must use a Vector2 variable, but if you need to set only the horizontal or the vertical position of a MovementProperties object, then you can easily access it with the CurrentX or CurrentY property, respectively:</p>
<blockquote class="code"><p><code>spriteMovement.CurrentX = 350f;<br />
spriteMovement.CurrentY = 500f;</code></p></blockquote>
<p>If you&#8217;re wondering about all the <strong style="font-family: monospace; font-style: normal; font-variant: normal; font-weight: bold; font-size: 12px; line-height: normal; font-size-adjust: none; font-stretch: normal">f</strong>s after the numbers, that&#8217;s how you cast an integer number (C# reads numbers as integers by default) to a float number. When working with movement based on a rotation you need floats to keep the numbers pretty. Otherwise, things tend to move jumpily/jerkily. This is also useful if you develop your game for multiple resolutions because it&#8217;s more accurate to convert a float placement to a screen than it is to convert an integer placement.</p>
<p>Also, make note that rotation is based on radians. That means that, pi is the same as 180 degrees. You can use the MathHelper class for other basic rotations. MathHelper.PiOver2 is 45 degrees. The rotation is clockwise, so if you have a sprite of an arrow with a default position facing up:</p>
<blockquote class="code"><p><code>oSpriteMP.CurrentRotation = 0; //Arrow faces up<br />
oSpriteMP.CurrentRotation = MathHelper.PiOver2; //Arrow faces right<br />
oSpriteMP.CurrentRotation = MathHelper.Pi; //Arrow faces down<br />
oSpriteMP.CurrentRotation = MathHelper.Pi + MathHelper.PiOver2; //Arrow faces left<br />
</code></p></blockquote>
<p>Within the Update handler you can do stuff like change rotation or velocity based on input. Check out the files for a simple example of movement.</p>
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		<title>Las Vegas Baby!</title>
		<link>http://blog.iamacodemonkey.com/2008/02/21/las-vegas-baby/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/21/las-vegas-baby/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 22:33:30 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[business trip]]></category>

		<category><![CDATA[Las Vegas]]></category>

		<category><![CDATA[party]]></category>

		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/21/las-vegas-baby/</guid>
		<description><![CDATA[I&#8217;m going to The City Of Sin. Our flight leaves Houston just before noon, but I will probably need to be up and ready in the early morning. I&#8217;ve never been to Las Vegas, so I&#8217;m really looking forward to it. Really, you can&#8217;t beat a free ride to one of the world&#8217;s best playground [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to The City Of Sin. Our flight leaves Houston just before noon, but I will probably need to be up and ready in the early morning. I&#8217;ve never been to Las Vegas, so I&#8217;m really looking forward to it. Really, you can&#8217;t beat a free ride to one of the world&#8217;s best playground for grownups.</p>
<p>I have to share a room with three other guys, but I&#8217;m not complaining! I&#8217;m starting to get excited. Most of the day is spent at a convention. The purpose of the convention is to make business contacts and learn more about the industry. I am not good at public relations or sales. I don&#8217;t care about that stuff. However, there are a lot of things you can learn there.</p>
<p>The real fun begins in the evening. There are usually parties. These are sponsored by some of the biggest names in the industry, so it&#8217;s usually an open bar. Actually, I&#8217;m really looking forward to seeing the street where the sky is covered with lights. I really wish I could see a Cirque du Soleil show, but I probably can&#8217;t afford it. Plus, I would much rather have the GF with me for that type of event.</p>
<p>Anyways, I&#8217;ll try to post about my trip while I&#8217;m there, but don&#8217;t get your hopes up.</p>
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		<item>
		<title>Kakashi, the newest member of the family</title>
		<link>http://blog.iamacodemonkey.com/2008/02/19/kakashi-the-newest-member-of-the-family/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/19/kakashi-the-newest-member-of-the-family/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 21:26:32 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[dogs]]></category>

		<category><![CDATA[pets]]></category>

		<category><![CDATA[puppies]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/19/kakashi-the-newest-member-of-the-family/</guid>
		<description><![CDATA[Everyone, I would like to introduce Kakashi. What a cutey!

Actually, this little mutt gets into trouble quite a bit. He likes to go after trash outside and socks inside. Plus, he is scared of the fire hydrant. Still, he is peppy, and very lovable. He barks a lot though. Jeez louise, this guy can bark. [...]]]></description>
			<content:encoded><![CDATA[<p>Everyone, I would like to introduce Kakashi. What a cutey!</p>
<p><a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1413_1056px.JPG" target="_blank" title="Kakashi - Laying Down"><img src="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1413_1056px.thumbnail.JPG" alt="Kakashi - Laying Down" /></a></p>
<p>Actually, this little mutt gets into trouble quite a bit. He likes to go after trash outside and socks inside. Plus, he is scared of the fire hydrant. Still, he is peppy, and very lovable. He barks a lot though. Jeez louise, this guy can bark. He is getting a lot better, but since he is a puppy he has to pee VERY frequently. Jen lets him run around whenever he has taken care of his business. Here are some more pictures. Enjoy!</p>
<p><a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1409_1056px.JPG" target="_blank" title="Kakashi - Ribbon Profile"><img src="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1409_1056px.thumbnail.JPG" alt="Kakashi - Ribbon Profile" /></a> <a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1408_1056px.JPG" target="_blank" title="Kakashi - Holding Ribbon"><img src="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1408_1056px.thumbnail.JPG" alt="Kakashi - Holding Ribbon" /> </a><a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1406_1056px.JPG" target="_blank" title="Kakashi - Pulling Ribbon"><img src="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/img_1406_1056px.thumbnail.JPG" alt="Kakashi - Pulling Ribbon" /></a></p>
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		<title>Being a code monkey necessitates the dispensing of information</title>
		<link>http://blog.iamacodemonkey.com/2008/02/15/being-a-code-monkey-necessitates-the-dispensing-of-information/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/15/being-a-code-monkey-necessitates-the-dispensing-of-information/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 02:06:27 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/15/being-a-code-monkey-necessitates-the-dispensing-of-information/</guid>
		<description><![CDATA[I&#8217;m sure it&#8217;s pretty obvious that I write about my life and not necessarily about things programmers or developers would care to know. However, I am a code monkey. I do write and code for a living. I do sit at a desk for hours everyday. I feel, I have something to offer to all [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure it&#8217;s pretty obvious that I write about my life and not necessarily about things programmers or developers would care to know. However, I am a code monkey. I do write and code for a living. I do sit at a desk for hours everyday. I feel, I have something to offer to all those other coders out there. Now, I don&#8217;t know much about CGI scripts or Java, but I do know about C#. I do know about PHP. I do know about XHTML and CSS. So, I think you should expect something related to those fields being released soon. While I won&#8217;t give you a timestamp, I will say that it will be up within the week. It will be a tutorial, but I&#8217;m still debating what to write about. I&#8217;m leaning toward C#, specifically, using the XNA Framework for videogame development. After all, I do love videogames!</p>
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		<title>Why do you go to church?</title>
		<link>http://blog.iamacodemonkey.com/2008/02/15/why-do-you-go-to-church/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/15/why-do-you-go-to-church/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 01:54:03 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/15/why-do-you-go-to-church/</guid>
		<description><![CDATA[I was engaged in a theological discussion, last week. I was arguing against the necessity of church in peoples lives. I understand that some people prefer an established location to connect with their god, but I don&#8217;t think that attendance is mandatory.
If the conduit between you and the divine is as straight forward as prayer, [...]]]></description>
			<content:encoded><![CDATA[<p>I was engaged in a theological discussion, last week. I was arguing against the necessity of church in peoples lives. I understand that some people prefer an established location to connect with their god, but I don&#8217;t think that attendance is mandatory.</p>
<p>If the conduit between you and the divine is as straight forward as prayer, then why pray in a church? Why not at home or at work? Why not pray on the street corner? Why do so many people insist that you need to go to church to keep in touch with the guy upstairs? Is the preacher privy to a secret channel? Does he open this mainline to god on Sunday mornings? Does god hear you better when you&#8217;re under his &#8220;roof&#8221;? Isn&#8217;t the whole of the sky and the universe beyond his &#8220;roof&#8221;?</p>
<p>I think people go to feel the communion. However, it&#8217;s not the communion with the divine spirit they seek. They really want to commune with each other. If god is almighty, then it doesn&#8217;t matter if it&#8217;s one or one hundred people praying. He hears you! But, it feels good to worship and see others worship. It feels good to believe and for others to believe with you. After all, praying at church is nothing like praying at home before bed, or at the dinner table over supper. Why is it different? Could someone answer that? I feel my opinion is valid and right, but if you disagree then please, share your thoughts with me.</p>
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		<item>
		<title>Untangle</title>
		<link>http://blog.iamacodemonkey.com/2008/02/13/untangle/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/13/untangle/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 16:55:20 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<category><![CDATA[casual game]]></category>

		<category><![CDATA[flash game]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[untangle]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/13/untangle/</guid>
		<description><![CDATA[So, I found quite a gem today. It&#8217;s called Untangle. So much fun! It took all of one second to figure it out. It&#8217;s a really great way to spend fifteen minutes.
I&#8217;m about half way through, see if you can get through all the puzzles. PLAY UNTANGLE!
Update: I beat it! It&#8217;s possible, but you have [...]]]></description>
			<content:encoded><![CDATA[<p>So, I found quite a gem today. It&#8217;s called Untangle. So much fun! It took all of one second to figure it out. It&#8217;s a really great way to spend fifteen minutes.</p>
<p>I&#8217;m about half way through, see if you can get through all the puzzles. <a href="http://nonoba.com/chris/untangle" title="PLAY UNTANGLE" target="_blank">PLAY UNTANGLE</a>!</p>
<p><em>Update: I beat it! It&#8217;s possible, but you have to take it slow. I used one point as a base and then just moved any connecting points around the board to remove the cross. Eventually after some trial and error, it worked! Check it out!</em></p>
<p><a href="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/untanglewin.jpg" target="_blank" title="Untangle Win Screen"><img src="http://blog.iamacodemonkey.com/wp-content/uploads/2008/02/untanglewin.thumbnail.jpg" alt="Untangle Win Screen" /></a></p>
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		<item>
		<title>Leggo My&#8230; Lego!</title>
		<link>http://blog.iamacodemonkey.com/2008/02/07/leggo-my-lego/</link>
		<comments>http://blog.iamacodemonkey.com/2008/02/07/leggo-my-lego/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 09:00:21 +0000</pubDate>
		<dc:creator>linkabi9</dc:creator>
		
		<category><![CDATA[Just A Word]]></category>

		<guid isPermaLink="false">http://blog.iamacodemonkey.com/2008/02/07/leggo-my-lego/</guid>
		<description><![CDATA[It&#8217;s funny. I still get really happy about legos. My current obsession is the EXO-FORCE Series. They have a number of different models, but I usually like the antagonist models. They have darker more interesting features.
I own only four models. Two are midsize models from opposing factions (Iron Condor and Sky Guardian). One is a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny. I still get really happy about legos. My current obsession is the EXO-FORCE Series. They have a number of different models, but I usually like the antagonist models. They have darker more interesting features.</p>
<p>I own only four models. Two are midsize models from opposing factions (<a target="_blank" href="http://exoforce.lego.com/en-us/Products/Robots/8105%20.aspx" title="Iron Condor">Iron Condor</a> and <a target="_blank" href="http://exoforce.lego.com/en-us/Products/Humans/8103%20.aspx" title="Sky Guardian">Sky Guardian</a>). One is a small little spider (<a target="_blank" href="http://exoforce.lego.com/en-us/Products/Robots/8112.aspx" title="Battle Arachnid">Battle Arachnid</a>), and the last is a giant cannon-toting behemoth (<a target="_blank" href="http://exoforce.lego.com/en-us/Products/Robots/7721.aspx" title="Combat Crawler X2">Combat Crawler X2</a>). It is so cool! I&#8217;ve only just started experimenting with making my own creations. I&#8217;ll get some pics up later when I have something I feel is worth showing.</p>
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